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Abstract: an analytical approach to plotting and writing fiction upwards of 1,000 words


Acknowledgements: the potentially amazing Rachel (:devifrozenspiriti:) served as guinea pig to this; go and tell her to finish the product of that experiment, because you'll love it. Chris Widdison (:devtearstone:) approached me indecently with the idea of writing a longer essay (which will still happen, and be a lot more purdy than this here thing), which would incorporate this essay in another form, amongst others. He doesn't need to read any of this, because he already knows it all.


Target audience: young, inexperienced writers, especially those that find themselves pulling off vignettes and other super-short forms with an ease, while chronically unable to produce anything with more than a handful of scenes and more than 1,000 words.


Structure:

Part 1: The Premise takes a look at the basic idea behind a piece

Part 2: The Story fills in some of those blanks and gives us raw material

Part 3: The Plot makes things interesting and gives us a skeleton on which to slap flesh


About the author: Daniel is a guy who writes. That about sums him up. He writes a lot, and he tends to write long-ish short stories. He's figured out a few things on the way; surely not enough for him to be any sort of authority, but he's got some ideas where others may not.


About this essay: I dislike the idea of selling a faulty premise along the lines of: I will tell you how to write, and thus, by extension of wishful expectancy, I will tell you how to earn money writing. It's a bit like “SURE WAY TO WIN THE LOTTERY”, if you know what I mean.

I'm obviously not asking money for this; I wouldn't dare. Also, I don't promise to give you the keys to the kingdom, the sure-fire way of Writing Well. Ain't no such thing; even the existence of a concept like “Universally Good Writing” is highly dubitable. This last word was not Spanish. What I'm trying to do is to help you take that step from “one shot shorts” to a more engaging type of writing. So let's go.

* * *

Part 1: The Premise


“Titanic 1” is a film about a love affair on a famous ship-wreck-to-be. This is a premise.

A premise is the central idea of a piece of fiction condensed into a single sentence. While the premise might not have a lot to do with the finished piece of fiction (“Housesitters XXX” might have a premise like this: “one beautiful woman agrees to house-sit for another beautiful woman and lots of ravishingly beautiful men happen to drop by and take advantage of her”, while actually the finished piece of fiction is only about breasts) (I should write a porn some day), it's typically the first thing that was there. So we're starting with a premise.

A premise can really be anything: “rats are actually angels” or “in a future society, people eat people to deal with overpopulation” (a cookie if you recognized the film). We're not really interested in dissecting existing premises here though; we want to come up with one. How now, brown cow?

1.1: The Seed, or: in which I abuse pearls for metaphor's sake.
A pearl is basically a piece of dirt with a lot of stuff around it. That's how stories work too: you have a bit of dirt and then you stick more and more stuff around it, until all you can see is the stuff, and you'd have to dig real deep to find the bit of dirt at all.

I prefer to call the dirt seed, because that sounds cool. To make this completely clear for :devvivus:: very often you will not be able to detect the seed at all in the finished story.

Thus: what's the seed? Where do you get it from?

France. Naaah, not really.

The closer we look at the creative process, the more we notice it's magic: it's pure chaos, in our brains, from which we randomly take this and that and apply sense-making-procedures to it. Most of the time when we invent a story, we are not even aware of the fact that there is a seed.

Sometimes you get lucky, and a seed happens to be dropped in a conversation. Maybe there's a funny thing someone said that you would want to develop into a story, maybe you see an odd old guy standing by a street pointing his remote control at the passing cars; those can be seeds.

What I do, most often, to get a seed and to add further stuff later-on, is something I'd love to teach you all, but I'm afraid it's one of those things that you can or can't do: I close my eyes and squeeze something in my brain. Random pictures and patterns appear before my closed eyes. I pick one, or two, or twenty, and I write. This sounds a lot madder than it is, I promise.

When I did the thing I do in order to come up with an example for this essay, I saw a car on a very long and empty highway; four people in it; then I saw a diner by that long road, and for some reason I knew something was up with the toilet in there. That is my seed.

1.2: The Growing, or: in which I quote Depeche Mode to appeal to my audience.
Reach out and touch faith! I should tattoo “faith” on my genitalia and then walk around naked singing Personal Jesus. Or maybe not.

What you do next is best described by “reaching out”. You may want to ask questions (“who are the people in the car? What's up with the toilet? Diner, where?”), or you may simply turn the central concept around in your mind and feel for associations (“toilet... privacy... despair... four people: family...”) (don't ask me why I associate “despair” with “toilet”; I just do). At any rate, grow that seed into a premise. You know you've hit “premise” when you're saying “this is beginning to feel interesting!”. There you go: premise.

Your premise need not be very thrilling; we'll get to thrilling when we get to plot. Keep in mind all this is happening in your mind still; at any point you can say “naaah, this isn't going anywhere” and discard it like an aborted ... wait, I was trying not to piss people off.

1.3: The Crystallisation, or: in which I make you write a sentence, oh nose! Nose? Noes!
If you have a good premise, you can summarise it in a single sentence of, oh, let's say twenty words. I would have said ten, but my guinea pig showed me that some people must be wordy. Thus: twenty words. One sentence. That's your premise. Write it down. Look at it. Good? Let's move on then.

* * *

Part 2: The Story


I'll quote something that I've read quoted in a hundred places; I have no clue who originally said it:

“The king died, and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot.

Thus: a plot is a story with the why questions answered, with the angles decided, with the window of narration defined (where to begin and where to stop; we don't always begin at the beginning). A story is our raw material. Let's make some raw stuff.

2.1: What, or: aaaaaaaand theeeeeen?
Now it's time to look at what things happen, very basically. Say you've gotten a premise that reads: “rats are actually angels”. That's an idea, and quite a weird idea, but it has no action yet. So you must make things happen.

Again, you will be using lots of seeds in the following creative processes; again you will or will not be aware of that. This time, though, they will quickly and almost automatically connect to the premise.

For instance, you decide that you need to introduce the idea of rats being angels by making rats do something that's impossibly intelligent and benevolent. So you come up with the idea of a man lying tied up in a damp cellar, and rats “randomly” just happen to chew through his ropes. You decide there will be more instances of rats doing good things; you decide in the end the guy will clue into the fact that rats are actually God's agents, and he will be eaten by rats so that the secret is kept. That's good enough.

Don't go into detail here yet; we're not interested in how we'll tell these things or who will witness these things or anything like that. We just want the most basic “What?”. Develop the story just long enough that you feel you have enough to tell. And then?

2.2: Who, or: the not so dramatic dramatis personae.
That's Latin for “the drama of people”, and if you know people, you know drama. But that's not what we mean here. (this is actually incorrect information; in artist circles we call this a "joke")

We need to know who our characters are. We don't need to know much here; think of this as people-premises. The guy tied in the cellar is a student of journalism who wanted to come out with a big breaking story to jump-start his career and ended up with the wrong kind of people. He's an over-achieving sort of fella, and a very rational guy too. In the process of figuring out that rats are angels, he'll break inside and go slightly mad, like Freddy. In the end his rat-eaten corpse will be found and people will assume he went loco ultimately and killed himself somehow. Couldn't tell how: the rats ate all the evidence.

Notice that even though there's a lot of “what” in here (what with the whole going crazy and suicide thing), but that these whats are actually part of “character development”. Scary word, I know.

You should do this for one character at least; if you can already see now what other characters you'll need, at least sketch them out in your mind as well. Keep in mind, you're still not writing. I'm going to ask you to write in Part 3.

2.3: When and Where, or: Setting the setting.
Sometimes, oftentimes, stories need not be set explicitly at all. Every story is implicitly set, whether you like it or not. Sometimes, not setting a story is the clever thing to do.

The setting should really be very sketchy here; no need to go look at city maps (yet?). Very often, “a middle-sized western city” will do just fine. If you have intimate knowledge of a certain place and the place would lend itself to your story, by all means, do use it! Extra points if you live in London: every goddamn classic is set in London.

Here's some good news finally: I'm not asking you to write down anything at this stage; not yet!

* * *

Part 3: The Plot


3.1: Plotting, or: in which I tell you about space-chickens
A star is basically a lot of hot air; hot gas, rather. Mostly, sun-type stars have lots and lots of hydrogen, which is the simplest gas there is. Four little happy hydrogen atoms get together and do the fusion dance: you end up with a helium atom, which is a little lighter than four hydrogen atoms. The weight-loss goes straight into energy. At some point, the star is all out of hydrogen; then it gets angry and it huffs and it puffs and it grows bigger and redder, and then it collapses.

Stick around four and a half billion years and you'll get to see it in the sky. Hey, stick around long enough and you can touch the sun sitting leisurely in your garden. Provided you got the right sort of sun blocker.

My point is that if a star is big enough (which our sun is not; pity), it collapses into a black hole (otherwise it just becomes a cute little white dwarf). A black hole is so heavy that time stands still inside. I know that doesn't make any sense; blame the physicists.

A black hole also attracts things and swallows them and grows, thus attracting more things. Can you feel the metaphor coming?

That's how your story should be now: it should have grown to a certain point: a tangle of concepts and people and places. Suddenly, there was enough stuff, and it collapsed; maybe you have a name for it already, maybe you don't, but from now on you're more likely to think of the whole of the new story than of its aspects. If it's good enough, it'll make you happy (and you should really pause here and check if you're happy; if you're not happy, you may want to start over) and it'll start attracting new things like crazy. Let it do that; help it, even: now's the time to start the writing. But not the writing of the story; what I typically do is create a file called something like rats_are_angels_notes.rtf (yes I like rtf; it's very portable and does all the shiny stuff I need), and I start writing stuff. I don't stop myself, I don't look at how pretty my words are (okay, even while writing notes I'll look up this and that, but I'm obsessive compulsive like that), I just write, write, write, and add raw material to it. Typically, a note file looks like this:

Pierre LaCroix, father, 56; civil servant; tax official; very boring man; ironically always advertising “Le Système D”--the famed chaotic life-style in which the French are supposed to make things work somehow. When Pierre was younger, he'd lost a letter from the veterinarian that he had retrieved from the mailbox. He loved his dog. His father said they had to euthanise the dog now, because they didn't have the letter anymore. Pierre became traumatised and the most orderly Frenchman to ever live.

You don't worry about anything while writing these notes; just keep writing (keep on dancing, KEEP on dancing). Keep making up things. No-one will ever see this note file. Most of the things you write there you'll never use in the story; trust me, this stuff still helps you get a better grip on the characters in your mind. You will probably want to write these notes around the main characters; this is how it works best for me. However, you're doing a lot more than just develop the characters: you're telling the whole story as well. In the end of this first bit of notes, I like to have a rough timeline for myself to refer back to. Of course, we'll deviate from this chronological order, because, hey, Tarantino!

If there were space-chickens, they'd be attracted by black holes.

--

“Have you split up now?”

“Are you being funny?”

People quite often thought Marcus was being funny when he wasn't.

3.2: The Hook, or: tag 'em and bag 'em
I began this with a Nick Hornby quote; this is from “About a boy”, a quite remarkable book. This is what we call a hook. I'm not certain whether or not Hornby was aware of the fact that he's writing a hook there, but seeing how he's a pretty darn good writer, I'll guess he was not aware of it; that's how things go. Writing is like Kung-Fu: first you learn the rules, then you become one with the rules, and then you forget the rules.

The other day a friend of mine told me that with all the one-liners I'm putting out, I sounded like something between Ahnold and Keanu Reaves. As :devminorkey: once pointed out, you can tell a friend by the insults he uses.

The hook is important. The hook is the most important thing about your writing. No, really. Now if you're calling me mainstream, and sell-out (I wished), consider this:

“When shall we three meet again?
In thunder, lightning, or in rain?
When the hurly-burly's done,
When the battaile's lost and won;
That shall be ere the set of sun.”

But we all agree that Shakespeare was a sell-out anyway.

We're drowning in writing these days. The internet is great and all, but this unfiltered mass of letters necessitated an unconscious filtering; these days, when I look at fiction outside dA, I read the first few lines; if they do nothing for me, I discard the piece. Yes, I'm horrible like that. On dA I read on anyway, because I'm not expecting anything else. Nothing like a good insult to keep your readers reading.

(not really; don't try this outside a semi-humorous essay)

You need to sink your hook in soon, fast, deep, and hard. Optimally, the first sentence makes me say “what the fuck?”, and I'll keep reading.

Technically speaking, a hook is a surprise. Since we don't have a lot of innertextual context to contrast this surprise to in the very first sentence, we need work on this-world concepts to surprise our readers. There are certain concepts, especially when reading a story, that we can work with here. You can work on a linguistic level; for instance, you could hook us with a lot of interesting words:

“The rich milky-mocha skin of her hand in her lap stood out in sharp relief against the little white dress: stain-proof, wrinkle-proof, overembellishment-proof.” That'd be a decent hook.

Or you can work on the presupposition that a word like “this” should describe something already introduced by using that word as a first word of a story, and add to that the fact that we expect something relevant in the first line / first sentence, and come up with this classic:

“This is a walnut.”

Or you could take the idea that our narrator should typically be alive to tell his story, and end up with something along the lines of:

“Dying wasn't as bad as it's always made out to be.”

And so on. You get the idea.

Like all other things I'm mentioning in here, the hook is not restricted to one place. Just yesterday, I read :devyakitate-art:'s very entertaining “Jade Dragon”; about a third into the story, there's a hell of a hook in the form of a three word sentence (you do not want to read this if you haven't read the story; don't let me spoil it; skip to the next paragraph; really): “Li is dead”.

When I said in the beginning that I can't teach you how to write well, I meant it. There is so much about writing that you learn as you go along; I have so many concepts in my head about good story telling and how to deliver a message and so on that I cannot even put into words. All I can do here is start you out. That's what I'm trying to do.

Write hook-conscious at first; you really want to think about your hook. My “Death of a Dreamseeker” story used to begin with a dull description of the character Jacob (who really isn't a very central character at all), likening types of people to types of cars. That was rather witty, rather poorly done, and overall not a hook at all. I remember walking around my village muttering to myself “I need a hook I need hook”. Then the walnut came to me; I actually yelled “I have a hook!”.

Look at your plot now; where can you start to hook your people? Or if you don't want to distort the chronological order of things, how can you word your first thought, how can you zoom in or zoom out in the beginning, what odd angle can you choose, what can you do to make me want to read your story? Figure that one out before you go on; this is important.

If you want to give background, and setting, and characters, and all that, that's fine; but please, hook us first. We won't care a bit for all your wonderful background and all if you start your book with, oh I don't know, say a whole chapter discussing a made-up race and their habits (I think to remember that “Concerning Hobbits” was only added in later editions; some Tolkienite correct me if I'm wrong; Tolkien is something altogether different anyway, his mere diction is the hook). Thus: Hook us!

3.3: The Narrator, or: in which I scare the last two of you away with big words
Internal focalisation. Extradiegetic narrator.

Now that the scaring away is all done, let's look at a VERY rough sketch of narrative perspectives. I'm keeping this as short as I can, I promise.

3.3.1: He or I?
Your first decision is this: first person narrative or third person narrative? You only get to use second person narrative if you're Kevin Wilson and you're writing a short story called “the choir director affair”. This is the baby and yes, those are teeth. They are not important. Don't think about them. http://www.unc.edu/depts/cqonline/wilson.htm

3.3.2: I
First person narration is simple, and yet it's not. Essentially, you're telling the story from the perspective of a person. There's a LOT of factors here, but I was going to be short. Consider only these brief questions: is the narrator important for the plot? Can we trust the narrator to tell the truth?

Optimally, you'll be imitating a certain voice and certain figures of speech that aren't yours; you may or may not have a justification for why this narrator is narrating (you could pretend he's writing a report about the thing in question; you could pretend he's writing a foreword to a book (hi Tim!); you may or may not allow mistakes; and so on. But, brevity, Daniel, brevity!)

3.3.3: He, or: but in that third person narration, what things may come, when we have shuffled off the coil of first person, must give us pause...
And there's the respect that makes calamity of such long writing. I promise I'll quit quoting the bard now.

Third person is a hundred times trickier than first person. Most people don't realize this. There's a whole science dedicated to analysing the telling of stories (if you know what a referentless pronoun is and just why there is no such thing as a figural narrator, you might be studying Narratology). I have a certain passion for narratology, but once more, I'll try to subject myself to the bitter yoke of brevity.

The classic distinctions we all learn in school (and which are rather useless, but let's not go there) are between an omniscient and a non-omniscient narrator. In most cases, what we'd call an omniscient narrator indicates authorial narrative, while a non-omniscient narrator implies figural narrative. I know you don't really care, but we'll need this to properly look at the options you have:

You can write your short story in the tone of a narrator, a distinct author, who might or might not know everything, be everywhere at once or not, and who might or might not comment on what happens. You may or may not allow this narrator to look into your characters' thoughts.

Or you can write as if it was first person narrative, but turn all first person sentences into third person. For instance:

“I was gonna have to tag her as mine and send her off to hell. I'm sure someone had a real good laugh that moment. Someone down here or up there, I don't know.”

would become:

“He was going to have to tag her as his and send her off to hell. He was sure someone had a real good laugh at that moment; someone down in hell or up in heaven, he did not know.”

(obviously this is not how figural narrative is done; I just used this to point out its similarities to first person narrative; you write figural narrative in third person right away.)

This is figural narrative. Figural narrative should usually not be omniscient; everything you tell should be seen from the eyes of a certain figure. The only introspection allowed is into this figure's thoughts and comments. This style came into use with the modernist movement; Hemingway, Woolf, and Joyce all did some experimenting with it.

If you've gotten a little curious about narratology, I highly recommend the following script:

http://www.uni-koeln.de/~ame02/pppn.htm

This is part of the generally awesome “Poems, Plays, and Prose: A Guide to the Theory of Literary Genres” script by Manfred Jahn. It wouldn't hurt to read all of it. It's a lot more entertaining than what I'm doing here (it's also longer though ;p).

This much on perspective. I suggest you consciously decide on a mode for now (and it wouldn't hurt to try out something you've never done; always look for new things, no?) and try to stick to it when it actually comes to writing.

3.4 Re-arrangement, or: how to make re-inventing the wheel fun
Now we pretty much have the story; many aspects of how to tell it have been answered already, but a last look at it won't hurt.

Will you tell things in a chronological order? Often it's best not to, but be careful not to let this deteriorate into a gimmick. If you're using flash-backs and flash-forwards (I've yet to see someone pull off a decent flash-forward; I'll have to do it myself, I'm afraid), there had better be a good reason for them.

Will you stick to your angle (that is, narrative perspective) at all times? Will you maybe change the figure the figural narrative is attached to now and then? For an added bit of twistiness: will you maybe change first person narrator half-way through?

Which parts will you leave out? You can never tell the whole story because there's always going to be another why and another “and then?”. Decide now which aspects of the story you want to tell, where to start, where to stop.

If your story grows very long, you might want to think of chapters; this is basically outside the scope of this essay, since I'm dealing with short stories here, but many of the things I say can be applied to novel writing as well, I expect. Consider doing a chapter breakdown.

Even if you're not writing a novel, you might want to consider doing a scene breakdown. Many short narratives kind of flow from here to there without real scene breaks, and that is fine; highly descriptive prose, however, will naturally divide into scenes. It might help to get an overview of these scenes. In your story, you may want to indicate a change of scenes with three asterisks, like so:

* * *

Epilogue: The Writing


Have you worked through all this? Good. Go to your notes file. All the little things you've decided during the plotting stages, write them down. Expand. Invent. Go wild, no-one's watching.

Then let it gestate. That is to say, put it aside. Don't work on it for a few days. But during those days, keep thinking about it. How will this work, how will I connect this and that, and so on. Let your mind mull over the things you have and those you don't. I promise magic things will happen. Take a long walk (this won't hurt either, unless you live in an area with a high density of rabies-crazed grisly bears preying on writers) and think about what you're going to do. Look at it from all sides.

Then take a deep breath; set aside a good chunk of time; and write.

At this point, it'll be the simplest thing in the world.



If you're curious what happened to the toilet premise: it turned into "The Importance Of Being Frank". Find it in my gallery.
©2005-2009 `Bringa
:iconbringa:

Author's Comments

5000 words
Abstract: an analytical approach to plotting and writing fiction upwards of 1,000 words

This thing has been... gestating in my mind for a few months now; I finally spat it out.

Consider this not so much a theoretical breakdown of the creative process, but much rather a step-by-step how-to to writing fiction. Quite obviously this is just one approach, but what I'd really love would be for as many people as possible to use this outline as an actual guide to writing; I want you to try and write a story with this approach, and I really want you to tell me how it went. Where did you have problems? Where did you get stuck? What did work? What things did you find yourself doing that weren't covered in here? Which steps did you skip? Where do you disagree with me?

In the end, anything that yields you a good story works. This is my approach, and it's never let me down.

From the people outside my target audience (that is, those people who already know very well how to write longer fiction and who don't need my advice at all; there's lots of you!), if they can find the time to read this (I tried to make it light and fun; and hey, I'm talking about space-chickens), I would very much like feedback on how their methods differ from mine. I'm expecting that most of you won't be doing any planning at all, at least not in writing; that is fine, again, as long as it works. But still, look into your minds: how do you do that planning? I'd be very, very curious to know.

If you've only ever written short things (substantially below 1,000; restricted to very short periods of time...), and if you don't want to try something longer, give me a good reason why!

If you have editorial feedback or other comments on the style and the execution of this essay, sure, let's hear 'em; but know that I'm not very interested in that kind of feedback here. This was written to get a message across, not to be shiny and polished and perfect. I've used a very lax style on purpose; I'm trying to keep people reading here. So keep reading!

Daily Deviation

Given 2008-11-13

How To Write by `Bringa, gives us excellent tips on how to approach our writing in several different ways. Take a look and be inspired! (Featured by ^LadyLincoln)

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:iconkaujot:
I'm potentially amazing. :(

--
This never happened. It will shock you how much it never happened.
:iconbringa:
I'm not so sure yet ;P

I'm sure Rachel is.

--
SINAI BENDS
:iconxxxxxx:
omg. well someone sent me here and i must say i can't find it as funny as they did.

how can you/why would you try to teach people how to write. you seem to have a very punctual idea of what writing is about and how to pull it off, that's great if it works for you, but belive me people are better off figuring out their own way to do it. your idea of 'fiction' also seems to be too specific and narrow.

i can't even begin to imagine trying to follow these GUIDELINES in order to produce a work of art, knowing full well art is about creativity. (who cares about those who write to express themselves, let's use bringa as a reference to validate process of our individuality). commodification of art, that's just what we need. cybercommodification of art. now let's have my cousin Mike teach everyone how to play rock and roll with tabs and a few clicks of his mouse.

you are a foe to creativity AND the evolution of art/artists. i can't respect this because it comes off as horribly (b)anal piece of-- i am not sure what a piece of this is. not to mention the arrogance in thinking that you of all people can teach others how to write, i mean let's face it you (and i and probably everyone here) are a beginner. now if your intention was just to expose your angles when writing, well the part about being b-anal becomes multiplied by 5.

and well, other than that, nice job, seriously, you can really make a guideline with the little creative examples and everything, even if the content's bullshit i couldn't get paid to read, all you need is to do now learn how to draw little pictures and you're set to start off your career in the fabulous world of GUIDELINES FOR PEOPLE WHO CAN'T WORK THINGS OUT FOR THEMSELVES trademark.

--
:gummybear: deviant art will ban you for being mean.
:iconpenultimatedishonest:
Cute.

You are so wonderfully vain, Bringa. :P

--
Good things come to those who wait. Good things come faster to those who don't.
:iconbringa:
I am that :) I debated using "How To Write" as title with myself for some time, but I won ;P

So how about your writing process; how does it compare to this?

--
SINAI BENDS
:iconkaujot:
"people eat people to deal with overpopulation"

Is it Delicatessen?

--
This never happened. It will shock you how much it never happened.
:icontriptychr:
(Hi, Daniel!)

I wouldn't give you as big of a beatdown as *xxxxxx did, but it does seem a bit contrived to title an article "How To Write" after making it clear to everyone that it's only a suggestion. It also can't seem to decide at points whether it's telling people what they should do or telling them what you do. And as for the jokes, they sometimes hit well, but overall they only seem to serve to, well, make this longer.

I don't believe that this marks the downfall of writing or a step towards a communist writing regime. That was never your intention, if I read you correctly. There are some very nice suggestions in here that anyone with an open mind can mine and try to apply to their own process. The article just seems to be a little too narrow at points, which will get some people... well, you've seen what can happen.

--
Humor can be dissected, as a frog can, but the thing dies in the process.
--E.B. White
:iconkentuckyfriedbonbon:
Soylent Green. Gimme my damn cookie. -.o

--
Well, fuck.
:iconjl:
My, my, I don't even know where to start :-) Well, good things first: I think you can indeed write a story that way. Most of what you're saying isn't entirely wrong, either. It's more like that you're doing exatly what you complained about in the beginning: you're telling people how to write, but in the moment they can, they'll develop their own methods. Trying to lay out the own way for others, most often, won't work. Thus I'm afraid the only target audience for this are indeed either writers so inexperienced they won't be able to follow your advice- or yourself :-)

For the rest of this comment, I'm going to behave as if I was something like an accomlished writer (just like you), ignoring all your guidelines, and telling you how I'm doing it instead. With some annotations now and then, starting with:

1. Soilent green :cookie:

2. Concerning the "seed": While thinking about this, I began to wonder if maybe our genres dictate our working process. For example, I can't just close my eyes and collect the pictures (well, I did when I was still smoking pot, but that's another story ;p) What I'm mostly doing is to collect images and dreams from my past. My childhood. My youth. Lovecraft said something to that effect, but I'm too tired to look it up now.

The reason is that I'm interested in showing worlds that are more beautiful, or maybe also more frightening, than ours. Probably I'm ultimately an escapist. Therefore memories are my natural treasury, cause all memories are distorted, and more beautiful (or frightening) than they ever really were.

I also never let go of plot ideas / premises. Some just never get written. But it almost never happens I really discard them, just as I never discard objects I obtained. Some grow with me and change over the years.

3. Tag lines: Basically, you're right about that. Every producer, every publisher, every guy running a contest will eventually ask you for your tag line.

I suck at writing tag lines.

This is why I write them after the story, not before. This is not very recommendable, but it's the way my creative process works. (You have to be really careful then not to have a late revelation about what your story's ultimately all about- instead you have to choose a tag line which makes the story look more planned that it ever was...)


4. I also suck at developing plots in advance.

I mostly follow my intuition in writing. Again, not recommendable at all. (I had to write around 500 pages until my intuition stopped fooling me.) My stories, in their first stages of development, consist of nebulous scenes. Over time, the scenes get clearer and clearer. For example, I can sense that after 30 pages a woman must sit crying in a room with blue curtains. After that she will have to go to Paris. The ending of the novel will have to take place on a snowy mountain peak and must leave you behind with a sense of nostalgia which is somehow related to Christmas and a smell of peach pie. Stuff like this.

Then I begin to improvise how I get from A to B. If I don't know how to do the stunt, I just jump and leave it out. My readers sometimes call this a scene-change.


5. The correct translation of "Dramatis Personae" is actually "The people of the drama", not vica versa, which is why it precedes the cast of characters.


6. Time is (theoretically) standing still at the edge of a black hole, the Schwarzschild radius, not in the inside- it isn't possible to make any scientific assumptions about the inside of black holes.


7. Hook: Did I add that I suck at hooks, too? ;-) I'm really old-school here. I think the attitude of judging a book by its first lines is extremely arrogant, and I don't mind slow beginning at all. But you're right nonetheless. Many people will do as you say, and maybe it will someday ruin your career that some important person doesn't like your first three sentences.

Nevertheless, I tend to employ sentences that I like in terms of melody or description, rather than to start with a shock effect. It's a matter of taste- have a look at the most recent forum thread about good or bad opening lines to get an idea: [link]


8. Concerning perspective, I have to disagree again. Most people tend to think that 1st person is incredibly easy to pull- and end up writing in their own point of view. But presenting a convincing inside view of someone who is completely alien to you is much more difficult than just describing what the guy does. You also run the risk of telling an awful lot of things, especially about the character himself, instead of showing how he is.

The division you present here is arbitary. 1st person is a subcategory of narratology just as 3rd person is, and just as complex, not some kind of preliminary stage.


Closing words, it is always fun to discuss these matters with you, and for many readers here on dA, this essay will be enlighting to read. But it is just one way to look at things- and it's more or less the way presented in the common Creative Writing workshops and books :-) Alas, these have seldom made anyone a writer.

--
www.rainlights.net
:iconbringa:
The contrived bit was absolutely done on purpose; if people who know me cannot hear the sarcasm out of that title, they don't know me well enough ;P

I'd be very curious how this contrasts to your writing process! And I believe that there are MANY people here who can use this as a starting point, and in that hope it was written. There are so many people who show quite some promise in doing vignettes (good language, strong descriptions), and then totally fall apart when it comes to longer pieces. It's mostly for them that I've written this.

And you'd do good to do like me and just ignore the likes of Brooke; we call them trolls :)

--
SINAI BENDS

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March 16, 2005
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